Columnist: Conclusion Video games are not works of art. ββ ββββββ βββ ββββ βββ βββββββββ ββββββββββ ββββββββ ββ β βββββ ββββ βββββ βββ ββ ββ ββββββββββββ βββββββ ββββ βββββββ ββββ ββββββ βββ βββββββ ββ βββ βββββ βββ βββββββββ ββ ββ β ββββ ββ ββββ ββ ββββ βββββββ ββ βββββββββ ββββββββββ ββββ ββ ββββββββββ ββ βββ ββββββ ββ βββββββ βββ βββββββ βββ βββββ
Video games arenβt art. Why not? Because theyβre interactive experiences. Art, meanwhile, must be an experience controlled by its creators. (Contrapositive: if itβs not controlled by its creators, itβs not art.)
We know that something fails to be a work of art whenever itβs not controlled by its creators. But what does that have to do with video games? All we know about video games is that theyβre interactive. Does being interactive mean the experience isnβt controlled by its creators? The author doesnβt say.
The conclusion would follow if we knew for sure that when an aesthetic experience is interactive, itβs not at all controlled by its creators.
The conclusion of the columnist's ββββββββ βββ ββ ββββββββ βββββ ββ βββββ βββ ββ βββ βββββββββ ββ ββββββββ
Most video game ββββββββ ββ βββ ββββββ βββββ βββββ βββββ ββ ββ βββββ ββ ββββ
An aesthetic experience ββββββ ββ ββββ βββββββββββ βββ ββββββββββ ββ βββ ββββββ ββ βββββββ βββ βββββββ βββ βββββ
For something to ββ β ββββ ββ ββββ ββ ββββ βββββββ β ββββ βββββββββ βββββββββββ
Typically, video game βββββββ ββ βββ ββββββββββ ββββββ βββββ ββββββ
Players' choices that ββββ ββ ββββββ ββ βββ βββββββ ββ β βββββ ββββ βββ ββββββββββ ββ βββ βββββββββ ββββββββββ ββββββββ ββ ββββ βββββ
