... of splitting when you can and when it makes sense to do so ... he likes to brute force games more often than split. (I think ... " it's probably better not tosplit. If there's a more ... situation, it might be better tosplit.
... - split and not split. And I understand that there are factors to consider when ... it comes to whether a split would be ... that up front when deciding whether to do a split or not, and ...
... where he discussed when it is a good idea tosplit. Sometimes it ... is hard to tell. If things ... immediately link up to your new information from the split, it is ... 't much of a cost to splitting and it makes some ...
... seem to indicate that (essentially when he says he tried the split first ... he's showing the non-split version). That's the ... front to NOT prefer a split, or at what point when attempting the split ... real time (whether or not tosplit) in some Live Commentary ...
... I wasn't able to see this when I first started, ... do use Rule #1 tosplit it up into three ... being able to tell closer to the start when rules are ... more restrictive, and when ... worlds is beneficial, versus when the rules are quite ...
... your variables below your game board?
> Like this: board and as 'splits'?
> ... or not tosplit, because for me tosplit all I have to do is ... . That's a neat way to do it though!
... your variables below your game board?
> Like this: board and as 'splits'?
> ... or not tosplit, because for me tosplit all I have to do is ... is a good game tosplit, but maybe a split here would create ...
... are all universes represented above board and as 'splits'? ... not tosplit, because for me tosplit all I have to do ... split would account for all possible worlds.
That game board ... sequences rather than the game board itself.
... your variables below your game board?
> Like this: board and as 'splits'?
> ... or not tosplit, because for me tosplit all I have to do is ... directly on, and around the board. You can create less frames ...
... my rules, my master game board, which game pieces are most ... been looking at the questions to see how many are naked ... additional premises before deciding whether tosplit. For ones with multiple questions ...
... is somewhere between "12 minutes to 12 hours", lol. Ok, ... damn hard. Would love to know what you think of ... idea to do this at 10:30 at night when I ... pencil in my hand trying to solve it. Thank you ... conditional chains." You have tosplit up the boards and work ...
... questions. I'm going to have to run through some sections and ... are games that I try tosplit and make inferences upfront, but ... hard to diagnose retroactively!
I will say that when I ... section difficult to finish if I do those things. When I search ...
... long it took me to feel confident in games ... about 10 timed sections to get comfortable doing games ... of context (so knowing whento skip one question from a ... split or not. It takes a while to get used to ... of games in addition to foolproofing before starting PT ...
... the board. It's only when under time limits, everything goes to sh ... 're even downright distracting when it comes to finding the correct AC ... ultimately you need to develop self-discipline and know whento cut your ...
... effort by standardizing an approach to games. Mine was: ... probably wouldn't need tosplit much or at all) ... br />
2) Learning to move on when things go bad. If ... on having time to return to a single game. ... myself executing my process when things go wrong. Without ...
... to right and contrapose right to left? Consider now if you had split ... biconditionals, because the alternative is tosplit it into two single conditionals ... pecking order of rules to look towhen trying to understand a game). I ...
... I had a similar idea when contemplating all this. Obviously ... the purpose of blindly trying tosplit along that exact rule ... are definitely difficult to recognize, it stands to reason that similarities ... help you condition yourself to more readily perceive the ...
You should mainly be splitting when you can make other inferences. ... game and can split because two things need to go together try ... other inferences that gives incentive tosplit. Another tip that's helpful ... 't be afraid to come back and split because that will ...
Knowing whento skip questions and come back ... can be huge. Knowing what to do with extra time in ... you are split 50/50 between two answers use ~ to mark it ... idea use a + to mark it. Then when you come back, answer ...
... 5 pieces, but the board itself is undetermined (this ... quote, I was referring to games where the number ... not. This is usually when you have rules like ... charts and whento use them (I hope to make a ... charts are most effective when both the repeatability and ...
... the scoring scale is tweaked to make your overall score consistent ... . (You can use fresh PTs tosplit up and use as extra ... , forcing you to improvise in setting up your game board. The older ... games are great training material for learning how to ...
... are weak and that's when I will count the number ... a sort of verification to my decision not tosplit. If it turns ... out that I found a splitto be ... , I will reevaluate my decision to not split one more time - because ...
... general, it makes sense tosplit the boards when you see biconditionals because ... symbol (a biconditional requires you to keep track of both directions ... the vagueness haha just trying to post a comment while I ... m revisiting the forums due to the recent spam LOL ...
... important as LG setup. When I see a new logic ... draw out my gameboard, try tosplit if it is possible, ... quickly than I used to and with much better ... with those changes dropped me to missing about -3 per ... Obviously I still have progress to make. However, I don' ...
... 's rule of thumb is tosplitwhen there are less game boards ... not sure whether I should split, I take a look at ... an indication that I should split. If not, it may not ...