http://7sage.com/lsat_explanations/lsat-72-section-4-game-4/So I was blowing through the games section of section 4 and then I got to this last game with about 13-15 minutes to spare. I saw that there were only two rules given and knew that I had to make some deductions ahead of time -- except I didn't know what they were. I tried to do as many questions as I could but realized I was missing something crucial (for instance, I saw that almost every answer choice had something about K-L but I couldn't tell if this was significant -- turns out, it kind of is). I missed every single question minus the elimination question for this game.
I'm curious as to what I could have done differently if I got this on the real test. Paging experts here: what would you do if you saw this game and realized you were missing the key deduction? How would you get yourself to see the game a bit differently?
Comments
First I wrote out all the possible transfers, in order of game pieces i.e. J K L M and which other ones they can transfer to:
JK JL
KL KM
etc.
When I got to question 20 I realized I needed a bit more, so rewrote the possible transfers in the flipped configuration i.e. which ones can transfer to each of J K L M:
MJ
JK LK MK
JL KL ML
KM LM
This helps to see the board from either direction, if that makes sense. So it's clear who can be on both the left and right of each piece. Then from that set up, you can see that only M can be on the left side of J, so you can scratch out M being on the left side of K and L.
Maybe that's key for unusual games? Put something down to try to figure things out.
After creating the initial scenario, I was sort of able to wrap my brain around the situation. I stumbled across the M-J inference using that initial scenario which helped me with the remainder.
I got everything right on this one except the last question. I looked at a couple of the answers and figured it was going to take awhile so I decided to go back and pick up a substitution question I had skipped earlier in the section.
-Study all the weird games. With 70x4 games in existence, it's highly unlikely that they can pop a game that will not be similar to ANY previous games. This method sucks and may not be appropriate for last-minute, but it helped me
-Hypotheticals.. I think a previous poster mentioned doing boards that satisfy the rules. This is the definition of a hypothetical. This will help you see how the rules work together, and may very well give the key inference. This is how I derived the inference that M has to pass to J.
-Use the questions with additional premises first. This is an under-rated method that I've seen used in other prep companies' strategies that I think really helps on games you can't figure out. Hit the questions that give specific information first, and save the "what could be true?" general type questions for afterwards. In general, the could be/must be trues are best solved brute forcing (IMO) if you have no other clue, but perhaps your hypothetical boards and boards from questions with premises will help you knock out 1 or 2 answers. The reason I say these are best brute-forced is because you could (it has happened to me) sit there spending a minute making 3 hypothetical boards that have NO relevance to the question. Yes, it's possible. So if you have zero clue, why not start hacking away at the possibilities they do give you?