LSAT 122 – Section 2 – Question 04

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Type Tags Answer
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Curve Question
Difficulty
Psg/Game/S
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PT122 S2 Q04
+LR
Except +Exc
Strengthen +Streng
Causal Reasoning +CausR
A
1%
158
B
90%
164
C
3%
155
D
3%
158
E
2%
156
128
139
149
+Easier 146.896 +SubsectionMedium

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Causation
(A) related effect
(C) control group
(D) consistent data
(E) related cause

Child psychologist: Some studies in which children have been observed before and after playing video games with violent content have shown that young children tend to behave more aggressively immediately after playing the games. This suggests that the violence in such video games leads young children to believe that aggressive behavior is acceptable.

Summarize Argument: Phenomenon-Hypothesis
The psychologist hypothesizes that violent video games lead kids to think aggressive behavior is okay. This is demonstrated by the phenomenon that, immediately after playing violent video games, kids show more aggressive behavior than they did before playing the game.

Notable Assumptions
The psychologist assumes that it is the violence in the games that leads children to act aggressively, as opposed to some other factor in the video games (e.g., maybe video games in general lead to increased aggression). Additionally, the author assumes that because children behave aggressively after playing the games, they believe such behavior is acceptable.

A
Young children tend to be more accepting of aggressive behavior in others immediately after playing video games with violent content.
This strengthens the argument. Children being more accepting of other people’s aggression after playing violent video games strengthens the conclusion that violent video games lead children to believe violent behavior is acceptable.
B
Many young children who have never played video games with violent content believe that aggressive behavior is acceptable.
This does not affect the argument. The psychologist does not argue that violent video games are the only thing that makes kids believe aggressive behavior is okay—it could be one of many factors.
C
Other studies have shown no increase in aggressive behavior in young children who have just played nonviolent video games.
This strengthens the argument by supporting the assumption that it is violent video games—as opposed to video games in general—which cause aggressive behavior.
D
Older children are less likely before playing video games with violent content than they are afterwards to believe that aggressive behavior is acceptable.
This strengthens the argument by suggesting that the psychologist’s conclusion applies to older children as well as young children—the phenomenon described by the psychologist is seen elsewhere as well.
E
Young children tend to behave more aggressively immediately after being told that aggressive behavior is acceptable than they did beforehand.
This strengthens the argument by reinforcing the psychologist’s assumption that violent video games teach children that aggressive behavior is acceptable.

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