LSAT 123 – Section 2 – Question 09

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Curve Question
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PT123 S2 Q09
+LR
Weaken +Weak
Causal Reasoning +CausR
Math +Math
A
1%
143
B
1%
142
C
5%
141
D
2%
141
E
91%
151
121
130
138
+Easiest 143.659 +SubsectionEasier

Although video game sales have increased steadily over the past 3 years, we can expect a reversal of this trend in the very near future. Historically, over three quarters of video games sold have been purchased by people from 13 to 16 years of age, and the number of people in this age group is expected to decline steadily over the next 10 years.

Summarize Argument
The author concludes that video game sales will soon decrease. This is because most video games are sold to people from 13 to 16 years old—an age group set to steadily decline over the next decade.

Notable Assumptions
The author assumes that people currently aged 13 to 16 won’t continue to buy video games at a substantial level once they leave that age group. The author also assumes that other age groups are unlikely to become more interested in video games. Finally, the author assumes that since most video games are sold to a certain age group, that age group is more interested in video games than other age groups.

A
Most people 17 years old or older have never purchased a video game.
This suggests that video game sales will indeed decrease. We’re looking for the opposite.
B
Video game rentals have declined over the past 3 years.
We don’t care about rentals. We care about sales.
C
New technology will undoubtedly make entirely new entertainment options available over the next 10 years.
The author doesn’t claim video games are popular for lack of other options. We have no idea what effect other options would have.
D
The number of different types of video games available is unlikely to decrease in the near future.
This tells us that nothing else besides demographics is changing. We need to know why that demographic argument (i.e. decline in people ages 13-16) doesn’t entail lower video game sales.
E
Most of the people who have purchased video games over the past 3 years are over the age of 16.
While most video games are sold to people ages 13-16, most people who purchase video games are over the age of 16. This suggests that people continue purchasing video games as they become adults, which may mitigate the demographic argument the author makes.

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