I'm having trouble determining when to split game boards. For some games splitting the game boards is extremely advantageous and if I do so then I am able to get the game done very quickly well under the target time as was the case with PT26.S1.G3. However other times if I split the game board, I find myself taking too much time with setting up/splitting the game boards and I end up going way over the target time, as was the case with PT19.S1.G.4. What do you guys look for in games to decide whether you will split your master diagram into sub game boards?
J.Y has said in some of his videos that if you have more game boards then questions then not to split them, however for PT.26.S1.G3, I had just as much game boards as questions and I was able to fly through the questions.
Premise 1: Those who consistently break the law are not deterred by it
Premise 2: Those who consistenly obey the law do not need it since they would have done so even if no law existed against it
Sub-conclusion: In order for a law to be serve a useful prupose, it must deter some of the behaviour it prohibits.
Conclusion: The law prohibiting pedestrians from crossing against red lights serves no useful purpose.
Flaw: Presents a false dichotomy to justify the conclusion. The author erroneously partitions the populous into those who always violate the law and those who never do. What about those who sometimes jay-walk but don't on other occasions due to the law in question?
(A) The argument also fails to consider that those who break the law are more likely to recieve tickets. Descriptively accurate but completely irrelevant as to why the argument is wrong.
(B) It doesn't use the word law or any other polysemic term differently in the premise and conclusion.
(C) same as (B)
(D) Bingo
(E) It also fails to provide evidence that those who consistently break the law are more likely to be hit by cars. This is descriptively accurate due to the limited scope of the question stem but irrelevant as to why the argument is flawed.