In the earliest video games, the player typically controlled the movements of a simple icon on the screen. ███ ██ █████ █████ ██████ ███████ █████ ███████ ███ █████████ ██ ████████ █████ ███████████ ███████ ████████ ███████ ██ ███ ███████ █████████ ██████████████ ██ █████ ██████ ██ ██ ████ ███ ███████ ██ ████████ ████ █████ ████████ █████ ███ ███████ ███ ███ ████ ███ ███████ █████████ █████ ███████ █████ ██ ████ ███████ ███ █████████ ██████████████ ██ ███ █████ █████ █████ █████ █████ ████ ████ ██████████ ██ ████████
The author concludes that the technical sophistication of newer video games often makes them less compelling to players. This is based on the fact that in these newer games, players find it hard to identify with the in-game figures that they control. The reason players find it hard to identify with these figures is that players can see these figures represent other people.
The conclusion introduces the concept of being “less compelling to players.” The premises don’t establish anything about what leads to a game being less compelling to players. So at a minimum, the correct answer should establish what makes a game less compelling.
We can make a more specific prediction, because the premises tell us what the author thinks leads to games being less compelling. The premises establish that in the newer video games, players find it hard to identify with the figures they control. To make the argument valid, we want to establish that if it’s hard to identify with the figures one controls, a game becomes less compelling.
The conclusion of the argument ███ ██ ████████ █████ ██ █████ ███ ██ ███ █████████ ██ ████████
There are no ██████ ████ ███████████ █████████████ █████ █████ ██ █████ ███ ██████ ████████ ███ █████████ ██ █ ██████ ████ ██ ███ ███████
Most early video █████ ██ █████ ███ ██████ ██████████ █ ██████ ████ ██ ███ ██████ ████ ██ █████ ████████ ████ ██████████ ██ ███████ ████ █████ █████ ██████
The technical sophistication █████████ ███ ████████ ████████ █████ ███████ ██ █████ █████ ██████ ██ ██████ ████ █████ █████ █████ █████ ██████████ ████ ██ ███████ ███ ████████ ████ █████ ████████
When players cannot ██████ ████████ ████ ███ ██████ ██ ████ █████ █████████ ████ ███████ ██ █ █████ █████ ████ ███████ ████ ████ ████ ████ ██████████ ████ ██ █████████ █████ ███
If some aspect ██ █ █████ ██████ █████████ ██████████████ █████ ██ ████ ██████████ ██ ████████ ████ ████ █████ ████ ████████ █ █████ ██████ ████ ████ ██ ██ █████████ ███ ███████ ██ █████████