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I have noticed that one of my biggest issues is the time it takes me to do an initial set up for a game. For example, on a target 9 minute game I will literally spend 4 minutes setting up the game and still realize that I am going to have to do hypos for a number of the questions. Any pointers?
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Foolproofing and practice come to my mind. You can also speed up on the actual questions. It's just like RC: The more time you spend on analyzing the given information, the less time you will have for questions.
When you draw your board, how do you draw it? Do you have pictures of your work? I have examples of board setups if you're interested.
Depends, what are you doing for those 4 minutes? If the game requires a split to a certain degree, doing that and checking your rules can take 4 minutes. But the local questions should now be easier. This means not solving each local question or drawing out a game board. Your goal has to be to try to use your set up first without having to draw a board each time and check each inference against the answer choice.
But if you are taking just four minutes to simply write rules down and draw a very general master game board, you many need to review core curriculum and do those drills/quizzes about conditional logic. This will enable you to get faster in seeing how to write the rules down and seeing what inferences can be made when they are linked together.
Agree with what Sami said. If you spend those 4 minutes splitting boards and getting a perfect understanding of the rules and how they function then it's not an issue because then the idea is you can breeze past the questions. If it takes you 4 minutes just to read and write out the rules and do one game board and then when doing questions you have to make new boards then it might be an issue. Also, do those hypotheticals not have anything to do with game boards you've already split? Also, do you go over the recommended time after doing questions or is it within the recommended time?
+1 what Sami said.
Foolproofing I think really helps build your intuition on when to split and into how many sub-gameboards.