I think you have a typo 'if' should be 'is'. I think that it means exactly what you said. These types of rules make me pause for a bit too. I am hoping to reduce the pause by test day.
I brute force my way through all the games also. If for some reason I know that a certain game is ridiculously hard, I diagram it as best as I can and then just answer the questions by forcing each answer against the rules.
... many game types and their rules as possible.
... your unfamiliarity to language and rules.
In a ... use grouping games with rules such as "X has ... realize is that these rules can be inferred to ...
Be aware of how rules interact and lead you to ...
Sometimes I'll just miss an inference, or I will read the rules and be stuck on what to do, even if I've got the game board laid out (again, missing inferences). Yes I will try that
I honestly don't see that much of a difference. Some of the newer games have a few confusing conditional rules (such as A arrives before B or after C but not both), but that is all. If anything, I feel games from PTs 19-28 are harder than current ones
High restrictive rules are the initial splitting nodes ... . Rules that govern where boxed items ... . I often write the remaining rules that have yet to trigger ...