LSAT Prep Test 28 (June 1999) - S2 - Logic Game 3
As explained in the video, there are so many probabilities on where to put the entities that attempting to make all of the inferences at the beginning becomes an hindrance because too much time is taken up.
I am getting a lot better at games because I attempt to make as many inferences as possible at the beginning.
My question is, what should I look for when a game is designed, such as LSAT Prep Test 28 (June 1999) - S2 - Logic Game 3, to make a person waste a lot of time making inferences?
Skipping making inferences/ not splitting up boards seems to be very dangerous!